biondetective.blogg.se

Left 4 dead 2 zombies
Left 4 dead 2 zombies




left 4 dead 2 zombies

I know that in L4D they animate like that for 150~200, but they can still maintain that much processing when there is a scene with 1000 zombies on the screen? Because in HS, the enemies animations are really variated and complex (the animation is the strong point in HS) but only when you have a low count (don't remember many "medium counts", there is those moments with no more than 30~40 enemies, and those with thousands, so we don't really know how HS would be in 100~300 enemies). But they have way less enemies, those shots on the video I get like 150~200 enemies, in HS you get scenes with thousands of enemies. You are so damm overpowered by the time that they can even get near to you, you actually even kill those that are running toward your castle, before they notive they near enough of Nariko to start the "circle around, take turns to atack", but those near her, if you stay still, they'll just do it, and not just circle around or pass by you to reach the base.įor sure, L4D looks more impressive when there is tons of enemies in the animation department.

left 4 dead 2 zombies

The "run in circle" part you mention if the final. This don't mean they are bad animated or even dumb. They are not zombies, they are alive, they have a boss shouting on they ears that better than make it to the enemie base or otherwise.

left 4 dead 2 zombies

The thing is, they just run, if you hit than, they'll will animate accordingly, but if not, they'll be all running and that is it. In heavenly sword, they were all doing the same thing on those parts with thousand enemies, which were trying to invade you base to kill your clan or trying to go after you clan lider. They are all doing the same thing (braaaaaaaaiiiiiiinnnnsssss) but they are timing it differently with different animations for the same thing. L4D has better animation in those tons of enemies. It has nothing to do with AI, it has to do with animations. The 360 cannot use cvars and the actual article shows this is for use with the PC. Have fun with these console commands, you can find more in the cvar list." * r_drawviewmodel 0 - Makes your weapon invisible * cl_drawhud 0 - So you can't see the HUD * give weaponname - Equips your with that weapon Put whatever boss name you wish: tank, boomer, smoker, witch, hunter * z_spawn bossname - Spawns a boss infected at your crosshairs. We bound this to a key to do the above video. * nb_delete_all - Clears all infected/infected bosses/Survivors * nb_blind 1 - Makes the zombies unable to see you (they can still sense when you touch them) * noclip - Enables/disables flying around * god 1 - Enables god mode - cannot be hurt * sv_cheats 1 - Must be done first for any of these to work.

left 4 dead 2 zombies

You need to start a single player game and open your console with the '~' key first, and then type these commands directly into it. If you want to mess around, we found some nifty console commands. "The following video was taken on my COMPUTER (at 20x speed):

LEFT 4 DEAD 2 ZOMBIES PC

This is true, but additionally the article is mislabeled via it's channel as if the 360 can do what the article describes when this is 100% confirmed a video FOR PC ONLY as the 360 cannot do this nor use cvars. Oner 5081d ago (Edited 5081d ago Socom ~ 1.1 - "Misleading title and inaccurate commentsĬomment says 1200 zombies. If both were running I wouldn't have thought anything of it, but since one went out, that didn't lend to the argument that the game engine was pulling much power ZERO physics were active during that clip, just maybe one particle effect and two fire animation cycles which didn't run all at once: Notice the back fire animation was running until the camera was backed-up, then the front fire animation was running. It wasn't done in the First-Person perspective, which has to have other things run to accomplish the player's perspective, so that's a weak argument They weren't doing anything but running their normal "zombie" cycles none of them were doing anything eventful with an enemy to stress the engine in real "in-game" situations How many zombies "can" be on the screen versus how many "will be in the game" are two entirely different scenarios.Įven if they did have 1,200 zombies on screen: Whomever wrote that article I don't think they are accurate with the context of the video. The proof is that no one can tell me what an "A" or "AA" game is, let alone a "AAA" game. The "AAA" term and rating scale was first used for stocks in the stock-market and ported over to gauge quality in games the problem is that since it was just a corporate term to begin with, there's no justification to the veracity to the accuracy of the term with the respect to games.






Left 4 dead 2 zombies